Operation Flashpoint 2 review
Official site: www.operationgame.com
Platforms: PC, X360, PS3
Genre: First-Person Shooter
Publisher: Codemasters
Developer: Codemasters
ESRB Rating: M
System Requirements:
Quadcore CPU, 2GB RAM, Shader 3.0, 256MB 3D card
The conflict centers around a small island rich in resources named Skira. China march into the Rusian-owned island which forces the predominantly US forces to team up and expel the Chinese aggressor. Yeh… interesting story! The map of Skira is over one hundred square miles, and there are no invisible walls holding back your process. You are free to take any path you believe to reach the objective and flank the enemy any way you wish. But rather than running around you need to make use of your squad and be strategic.
Another good feature of this game is that the difficulty level. There is no change in health point or number of enemies. Instead when you choose normal level then you can see compass, the location of your next objective and any friendly indicators you need to look forward to. And at other hands when you choose hardcore, it eliminates all of these visual indicators. It’s very helpless, and you’ll feel instantly fragile with just a gun and a map in your hands.
Beauty of reality is that if you want to shoot any enemy with sniper rifle from over 600 to 700 meters then you will need to aim a little higher the target.
You can command your squad with command menu to do some difficult jobs in the game. The game supports maximum 16 players at one time.
I can say that Operation flashpoint is better in some extend than Modern Warfare. It wants you to think more and more strategies than any other game. So if you are fan of Modern Warfare you must try Operation Flashpoint 2 also.
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